Game Networking Weekly #2

, part 2 of 2 in Game Networking Weekly

So I'm making a 1000 player multiplayer space game Wayback

Devoid of technical details but promises a game that keeps 1,000 player space ships visible without network LOD or distance culling and hundreds of additional networked entities. Worth keeping an eye on.

VALORANT's 128-Tick Servers Wayback

Traces the work needed to support 128-tick Valorant servers. A great look into the kinds of holistic optimizations you can apply when you are in control of the full software/hardware stack.

VALORANT debug view comparing the server's red non-animated hitboxes with the client's blue animated hitboxes.

Game Networking Weekly was created under Riot Games’ “Legal Jibber Jabber” policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project. Riot Games policy

Three nasty netcode bugs we fixed around Blightbound's launch Wayback

Three netcode failures that are easy to make and difficult to find.